Exploring the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing multiple facets of the gamer's experience.
We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's authority and causes plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the radioactive wastes.
Building Anticipation for the Second Season
The debut season's conclusion unveiled crucial details about those responsible for the global annihilation that trapped a society in subterranean shelters for centuries. It also left numerous mysteries unresolved for the next installment – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the first season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the reception to the show, so this time people are arriving with more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, desolate Route 66 vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team prioritized authentic items and locations were constructed, reflecting the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to feel like it’s tangible.”
In fact, pretty much every element you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the franchise. This shared passion for the world is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will allow for a different weekly discussion, something the showrunners themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of twists,” promises the game director. “I can't wait to seeing what people think.”